Notes from the team leader meeting.
- Assign a lead artist to create a visual style guide for the rest of the artists to follow.
- Split 3D modelling for characters and environment
On Monday we will be looking at dev documents
Definitely have a learning time: give team members a chance to learn something new for the project.
Test pipeline: How long does it take? Can you do it by the deadline? Be honest please
The pipeline should include learning time.
After figuring out the pipeline (how long it takes) we write a scope which is set in stone.
Would be Good to have a main modeller and main texture creator to increase workflow. 3D model is created and then passed onto the next person for texture
Vertical slice is not public, it is a technical demonstration that would be taken to industry.

