Once the game was in a playable state, we got people to play the game and give feedback on elements like movement and controls. This playtesting was very small and limited since we were remote working.


- So after getting this feedback we decided to edit the controls from pressing E on a character to talk, to pressing the mouse button to talk, then pressing E to go through the dialogue.
- The cave was added behind Meryl as a visual indicator of where to go.
- We moved the stairs (which turned into a ramp) slightly to feel more natural to traverse.
- A reset was also added so that if the player falls of the edge they respawn back at the house. This point is a “lookout” spot so if the player respawns there they are instantly re-orientated because they can see most of the map from the high vantage point.
- Controller compatibilty would be a good plus.
