Using trello to share our progress and keep track of what we had to do was very useful but we also had physical meetings to make sure everyone was up to date on what was going on and we could discuss any problems that occured.
For the first 10 weeks of the project I created a timetable for everyone to use so we could easily keep track of where we were, and if something didnt get completed on time, we could re-work the scope or shift around the roles.

Week 0 was for our team to get familiar with each other and discuss the GDD and anything we wanted to achieve during this vertical slice development.
Weeks 1-3 we spent Friday’s doing 3D modelling workshops together. Monday and Friday we also had face-to-face meetings, and when we started to do remote working we had voice meetings over slack still.
After week 10 we began to discuss tasks week-by-week. This was because it was a bit of a grey area as to how long it would take for specific elements to be made. This did leave some people doing things that others wanted to do, however it was more efficient to do it this way because it meant that people shouldn’t be sat around doing nothing.
Apart from the bumps and blips with illness and sudden remote working, this process worked well as it allowed the project to be flexible yet still have a playable outcome.
