The original dialogue script for the game was written by Bayley before the vertical slice scope was cut. This meant that some areas of the dialogue no longer made sense and had to be edited to fit the vertical slice.
Note: the original dialogue (before the scope was cut) can be found here.
The edits that need to made are changing the reason that Meryl is sleeping. This can be solved by changing the narrative slightly so that the reason you have to wake Meryl up is to traverse over a cliff that you, as a slug, cannot get over.

This way it still presents Meryl as a sleepy, mildly depressed character that would really appreciate an adventure to show her how interesting life can be.
In the second interaction I added some “Zzzz…” to keep up the idea that Meryl is semi-asleep.

The NPC dialogue for Doreen was also edited to incoorperate the cliff narrative.

The last piece of dialogue was also edited for doreen to show the player why they are getting the beans.


Overall this improves the gameplay experience and creates a better narrative for the vertical slice.
