Environment Tweaks

Me and Benedict had been working together on the environment. I created some smaller assets (like rocks and cliffs) while he placed the objects into the scene to compose the envrionment.

After this phase was completed I began to review the envrionment and test for any issues or improvements that could be made.

Slack Message outlining the key issues I picked up while testing the envrionment.
Archway fix.

First fix was to patch up the left hand side of the archway which was slightly hovering above the floor. I did this by placing a rock over the crack and moving the archway slightly closer to the floor.

I then moved on to fixing the ledge issue.

Screenshot of path that the player shouldn’t be able to walk on.

To solve this issue I added a rock with a slight gap, so the player can still see that the path goes round but its not somewhere they can walk.

Blocking the path.

Now moving onto the next issue, the empty ramp area.

Angle 1

So from angle 1 (as shown above) the ramp area looks amazing. Its full of man-made touches and really gives the player the sense that someone lives there.

Angle 2.

However, from angle 2, which is what the player sees as they traverse down the ramp, it looks fairly empty.

Screenshot of barrel addition to ramp area.

Just simply adding some barrels to the ramped area gives it a more intentional feeling; like the barrels are being transported down that ramp quite regularly.

Next improvement is to add some visual interest under the bridge area of the map.

Screenshot of looking up at the bridge.

Currently when the player looks up towards the bridge its very plain and there is nothing there. The idea is to add some gems and maybe stalactite type rocks hanging from above. This is because the player walks under this bridge and instinctly tilts the camera up because of the shell and rock positioned behind.

The shell that makes the player want to tilt the camera controls upward.
Gems and stalactite structures added to give some visual interest.

And the last improvement is adding some larger pieces of coral to the tall structures of rock at the back of the map.

Before screenshot
After screenshot

Adding larger pieces of coral breaks up the somewhat sytmetrical composition of the tall rock/cliff structures.


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