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Here is a collection of various media that shows the final vertical slice Playthrough Video Final Soundtrack In-Game Screenshots
Games design student at Winchester school of art.
Here is a collection of various media that shows the final vertical slice Playthrough Video Final Soundtrack In-Game Screenshots
Once all the music was in place, I wanted to add some atmospheric sounds to the background in unity. These are going to be recorded, edited in audacity (to remove white noise) and positioned to create some nice natural sound variation within the game. Below is a list of potential sounds and how I could … More Sound Effects
I began by choosing a Free open source piece of software called Bosca Ceoil. It has limited funtion in terms of you cant import your own sounds, but there is a large library of instruments ready to pick from. Its typically used for 8 bit style games, however different sounding tracks can be created in … More Music Creation Log
What went well? During the first half of the project, we had spent time together as a group removing parts that were not essential to the vertical slice. This was particularly useful because it assured that everybody was on the same page as to what we were making and allowed us to decide what each … More Project Evaluation
I wanted to help with the environment modelling for the vertical slice and so I had benedict teach me how to correctly make the model to scale in blender ready to be placed into Unity. Keeping the model to scale will help with the textures in unity and ensure they are all the same texil … More Cliff Models
Similarly to my medium cliff rocks I created an archway that would fit into the envrionment in a modular way. I created a video to document the process of creating the archway. This model was a lot harder than the cliffs because it was curved and therefore a lot of N-gons had to be fixed … More Archway Model
The original dialogue script for the game was written by Bayley before the vertical slice scope was cut. This meant that some areas of the dialogue no longer made sense and had to be edited to fit the vertical slice. Note: the original dialogue (before the scope was cut) can be found here. The edits … More Dialogue Refinement
Me and Benedict had been working together on the environment. I created some smaller assets (like rocks and cliffs) while he placed the objects into the scene to compose the envrionment. After this phase was completed I began to review the envrionment and test for any issues or improvements that could be made. First fix … More Environment Tweaks
Using trello to share our progress and keep track of what we had to do was very useful but we also had physical meetings to make sure everyone was up to date on what was going on and we could discuss any problems that occured. For the first 10 weeks of the project I created … More Time Management
For the title screen of the game, Shannon’s GDD outlined the design for a logo. This design was hand drawn and not in a vector format so for our vertical slice I re-created the logo based upon the design in the GDD. Looking at the hand drawn design I noticed that it was keeping in … More Logo