Level Design Testing

Once the dialogue had been implemented, we began testing the level with the core questline. Benedict did the first round of playtesting with some key points of what we could change to improve the level. This information can be found on his blog here. The key issue that needs fixing is the bean quest isn’t … More Level Design Testing

Sandcastle

3D modelling isnt my strength but for this project I wanted to improve my skills with the help of my team members who are more experienced with 3D modelling. I picked a small asset: a sandcastle. It could be as complex or simple as I want it to be, however keeping the detail to a … More Sandcastle

Dialogue System

Dialogue is a large part of this game since the characters talk through various dialogue trees when items have been collected or tasks have been complete. Team member Bayley has written out the dialogue ready for me to be able to put it into unity and make sure its working. In order to put this … More Dialogue System

Scope Log

Note: this scope log was kept throughout the project and altered as the project progressed. During the first week of the project our team got to work on pinpointing which areas were needed for the vertical slice and what could be cut out of the project to reduce the scope. Areas that could be cut … More Scope Log

Remote Working Notes

How are we collaborating on the project?– Using unity collaborate/teams so that everyone can access the unity document and we can work on it together.– Slack meetings on Monday and Friday to check in with team members, making sure the project is on track. What does the scope look like now?– We have pulled back … More Remote Working Notes

Level Design

I began by taking my original sketches from the level design research blog and re-thinking the composition. The decision was to focus on the first area (House and Grasslands) in order to create a well thought out design. I want to give the player more visual interest so they have a reason to explore the … More Level Design

2D UI Sprites

Task: Using the designs given in the GDD, create the 2D UI sprites for the game ‘Going Home’ Here is a list of all the 2D sprites required for the game: I started by creating a base portrait of Aurora without facial expressions (no mouth or eyebrows). Looking at the GDD I tried to use … More 2D UI Sprites