Sound Effects

Once all the music was in place, I wanted to add some atmospheric sounds to the background in unity. These are going to be recorded, edited in audacity (to remove white noise) and positioned to create some nice natural sound variation within the game. Below is a list of potential sounds and how I could … More Sound Effects

Music Creation Log

I began by choosing a Free open source piece of software called Bosca Ceoil. It has limited funtion in terms of you cant import your own sounds, but there is a large library of instruments ready to pick from. Its typically used for 8 bit style games, however different sounding tracks can be created in … More Music Creation Log

Cliff Models

I wanted to help with the environment modelling for the vertical slice and so I had benedict teach me how to correctly make the model to scale in blender ready to be placed into Unity. Keeping the model to scale will help with the textures in unity and ensure they are all the same texil … More Cliff Models

Archway Model

Similarly to my medium cliff rocks I created an archway that would fit into the envrionment in a modular way. I created a video to document the process of creating the archway. This model was a lot harder than the cliffs because it was curved and therefore a lot of N-gons had to be fixed … More Archway Model

Dialogue Refinement

The original dialogue script for the game was written by Bayley before the vertical slice scope was cut. This meant that some areas of the dialogue no longer made sense and had to be edited to fit the vertical slice. Note: the original dialogue (before the scope was cut) can be found here. The edits … More Dialogue Refinement

Environment Tweaks

Me and Benedict had been working together on the environment. I created some smaller assets (like rocks and cliffs) while he placed the objects into the scene to compose the envrionment. After this phase was completed I began to review the envrionment and test for any issues or improvements that could be made. First fix … More Environment Tweaks

Logo

For the title screen of the game, Shannon’s GDD outlined the design for a logo. This design was hand drawn and not in a vector format so for our vertical slice I re-created the logo based upon the design in the GDD. Looking at the hand drawn design I noticed that it was keeping in … More Logo

Level Design Testing

Once the dialogue had been implemented, we began testing the level with the core questline. Benedict did the first round of playtesting with some key points of what we could change to improve the level. This information can be found on his blog here. The key issue that needs fixing is the bean quest isn’t … More Level Design Testing

Sandcastle

3D modelling isnt my strength but for this project I wanted to improve my skills with the help of my team members who are more experienced with 3D modelling. I picked a small asset: a sandcastle. It could be as complex or simple as I want it to be, however keeping the detail to a … More Sandcastle