Dialogue System

Dialogue is a large part of this game since the characters talk through various dialogue trees when items have been collected or tasks have been complete. Team member Bayley has written out the dialogue ready for me to be able to put it into unity and make sure its working. In order to put this … More Dialogue System

Level Design

I began by taking my original sketches from the level design research blog and re-thinking the composition. The decision was to focus on the first area (House and Grasslands) in order to create a well thought out design. I want to give the player more visual interest so they have a reason to explore the … More Level Design

2D UI Sprites

Task: Using the designs given in the GDD, create the 2D UI sprites for the game ‘Going Home’ Here is a list of all the 2D sprites required for the game: I started by creating a base portrait of Aurora without facial expressions (no mouth or eyebrows). Looking at the GDD I tried to use … More 2D UI Sprites

Level Design Research

As we identified as a group, key level design was missing from the ‘Going Home’ GDD; such as height/depth, any overlapping areas and key visuals. There is a small map provided in the GDD which looks like this: It highlights exactly where the Key items are for the quests, and also shows where the companions … More Level Design Research