Skip to content

SketchbookMegan

Game Design And Art | Year 2 | Semester 2 – Development

  • Home
  • Notes
    • Project Evaluation
    • Sketchbook
    • Overview and Goals
    • Dev Document Notes
    • Management
      • Management Meeting #1
      • Budgeting
      • Remote Working Notes
    • Music Notes
      • Music Research
      • Music theory recap
    • How to create NPC talking noises
    • Other
      • Global Game Jam 2020
      • Moving Brands Lecture
  • Development
    • Dialogue
      • Dialogue System
      • Dialogue Refinement
    • UI
      • 2D UI Sprites
      • Logo
    • Level Design
      • Level Design Research
      • Level Design
      • Level Design Testing
    • Environment
      • Environment Tweaks
      • 3D Modelling
        • Sandcastle
        • Archway Model
        • Cliff Models
    • Sound And Music
      • Sound Effects
      • Music Creation Log
    • Character Design
      • NPC Character Design
    • Testing
      • Feedback And Changes
  • Showcase

Category: 3D Modelling Notes

Workshops – 3D Modelling

February 3, 2020

To ensure that we all understood how to work in the same 3D style in blender, we all sat down and made a wooden plank together during a Friday session. This involved Bayley and Benedict helping me and Alex find where the tools were that we needed in blender. The main focus points were: using … More Workshops – 3D Modelling

Leave a comment Workshops – 3D Modelling

Follow Me On Twitter

My Tweets
Blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Subscribe Subscribed
    • SketchbookMegan
    • Already have a WordPress.com account? Log in now.
    • SketchbookMegan
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
Design a site like this with WordPress.com
Get started